Tuesday, December 6, 2016

Thursday, December 1, 2016


Doodlin' during a meeting

Tuesday, November 29, 2016

A Sandstorm

Through the red sands

Friday, October 21, 2016

Sprukits Batman and Superman

Here's one of my favorite projects. Claude Hurd, lead animator, did all the animation. I did the lighting, comping and effects. Written by Noah Eichen and voiced by Andrew Volpe.


Thanks for checking it out!!

Monday, October 10, 2016

Friday, October 7, 2016

VRS Rip Spin Warriors!

I loved working on this project. The first 2 images were tests I did to get the client on board for the job. The last images are taken from the commercial. I had a lot of fun learning about materials.

Saturday, October 1, 2016

HoloChess Character Designs

These are character designs for a chess game. The game is being built for the Microsoft Hololens.

Gears of War Style frame

I'm rummaging through old work that has outlived it's NDA ;D This is a frame where I was experimenting with materials, lighting and mood. A cool experiment I found here was a "curvature pass." A curvature pass is a render element in Vray. If you look in the cracks between the lips and also the eyes you'll see the color turns brown. The brown comes from the curvature pass. It's similar to an ambient occlusion pass except it's sharper and really finds any area that has a recess. It's a great way to add an extra layer of depth to a material like marble.

Tuesday, September 13, 2016

Warthog character model sheet

The above image is a front and side view of a warthog warrior. Leon, the 3D modeler, will take this plan and build a model of it in Maya 3D software. The small yellow dots and orange lines represent joints and bones. Jeff, the rigger, will place joints and bones inside of Leon's model so the character can move. The warrior will move on to the animators desk where he will be brought to life.

In the meantime I'll draw some armor. Leon will take the armor drawings into Maya and the process continues... :)

Sunday, September 11, 2016

Drawing a character for 3D modeling

Work in progress. The final drawing will be a plan for the 3D modeler.

Saturday, September 10, 2016

Woman Standing seen from two Angles

Same woman / different angles.

Monday, September 5, 2016

Long Weekend Sketching

Normally, I won't post my daily sketches - they're not very interesting. It's been a long weekend and I have a bit of drawings built up. My sketchbook drawings aren't as interesting as these drawings done on the Surface Pro 4 with Photoshop. I like my posts because a year or two from now when I look back at them I hope to see progress.

I find it difficult to understand a simple shape for the pelvis. Like, I get "it". I can describe it as this bowl shape that muscles/tendons attach to, but it's abstract for me. Admittedly,  I have some work to do. I gotta understand how the pelvis attaches to the rib cage and the degree of rotation between the two. Lemma figure that out.

Saturday, July 30, 2016

Surface Pro 4 sketchizzel

Figure drawing with the Surface Pro 4. I'm liking ittttt.

Thursday, April 7, 2016

Microsoft HoloLens: Partners make it real

I'm part of a great team and I'm proud to have worked on this video:

Tuesday, February 23, 2016

Bringing a Tim Biskup drawing to life

Here's a photo of the process to turn a Tim Biskup drawing into a sculpture. My friend Leon Coetzee sculpted the 3D model.

Artist secretly 3D scan Egyptian sculpture and release the file online.

The headline caught my attention:

I downloaded the file last night:

I'm priming and sanding her down tonight. Deciding how I'd like to paint her. My gut feeling is to paint her realistically with oil. Fun project, thanks digital art thieves ;)