Friday, January 19, 2018

Photogrammetry R&D

Check out this photogrammetry test I made:

Photogrammetry is the process of programmatically converting a photo into a 3D model. 

For this test I had 200 photos taken of my co-workers bobble head toy. I ran the photos through Agisoft Photoscan to process the images. It took 6 hours of processing time.

I'm going to try running it through the software again using less photos and trying different setting to see if I can reduce some of the surface lumps. I'll give RealityCapture software a try too. Ultimately I'd like to physically build stop motion maquettes then using photogrammetry bring them into a 3D animated scene (set made from doll house furniture). The quality of the surface and imperfections should make a really interesting look. This is not a faster way to create 3D models because the mesh is incredibly dense and will have to be completely rebuilt before it can be used in production. I'm curious to see what a decimation tool like Simplygon can do for it. That'll be the next test.

Rendered in Redshift

Saturday, July 15, 2017

Study of Picasso

Study at the Norton Simon Museum of Picasso's "Woman with a Book."

Wednesday, May 31, 2017

Velociraptor Vocal Chamber 3D print

My buddy Leon 3D modeled a velociraptor vocal chamber from Jurassic Park 3 (like I needed to tell you). I 3D printed and painted it for him.

Tuesday, March 21, 2017

Drawing with Pens

"Claude Sitting" 2017 

"That Feeling Only Computers Can Give You" 2017 

Friday, March 17, 2017

Mixed Reality is Awesome!

I'm part of a team designing an app for Microsoft's Hololens. I made a comic strip about my opinion on mixed reality.

Wednesday, March 15, 2017

Kitty Cat Council

Fun drawing before work in the mornings.

Tuesday, March 14, 2017

A Better Toothbrush Holder

I wanted a better toothbrush holder

So I designed one

I built it in 3D

I printed it in reality

I primed it and sanded it

I'm painting it to look like porcelain

I'll post more photos when it's finished

Tuesday, March 7, 2017

Monday, February 20, 2017

Making a Tim Biskup Sculpture v02

I took another stab at trying to turn a Tim Biskup drawing into a sculpture. This time I did the modeling (after a quick lesson by Leon.) It was fun and challenging.

The reason it is made up of blocky shapes is because this is a step in a process. Later, the detailing and smoothing will happen when it is made of wax and you carve it away.

The first print turned out well enough.

After some experimentation the 3D print melted beyond repair. I won't do that again!

I made some tweaks on the computer, printed it 25% bigger and painted it yellow.

On second thought, I think Robin Egg blue looks better.

To see round one of this project, click here:

Tuesday, December 6, 2016

Thursday, December 1, 2016


Doodlin' during a meeting

Tuesday, November 29, 2016

A Sandstorm

Through the red sands

Friday, October 21, 2016

Sprukits Batman and Superman

Here's one of my favorite projects. Claude Hurd, lead animator, did all the animation. I did the lighting, comping and effects. Written by Noah Eichen and voiced by Andrew Volpe.

Thanks for checking it out!!

Monday, October 10, 2016

Friday, October 7, 2016

VRS Rip Spin Warriors!

I loved working on this project. The first 2 images were tests I did to get the client on board for the job. The last images are taken from the commercial. I had a lot of fun learning about materials.

Saturday, October 1, 2016

HoloChess Character Designs

These are character designs for a chess game. The game is being built for the Microsoft Hololens.

Gears of War Style frame

I'm rummaging through old work that has outlived it's NDA ;D This is a frame where I was experimenting with materials, lighting and mood. A cool experiment I found here was a "curvature pass." A curvature pass is a render element in Vray. If you look in the cracks between the lips and also the eyes you'll see the color turns brown. The brown comes from the curvature pass. It's similar to an ambient occlusion pass except it's sharper and really finds any area that has a recess. It's a great way to add an extra layer of depth to a material like marble.

Tuesday, September 13, 2016

Warthog character model sheet

The above image is a front and side view of a warthog warrior. Leon, the 3D modeler, will take this plan and build a model of it in Maya 3D software. The small yellow dots and orange lines represent joints and bones. Jeff, the trigger, will place joints and bones inside of Leon's model so the character can move. The warrior will move on to the animators desk where he will be brought to life.

In the meantime I'll draw some armor. Leon will take the armor drawings into Maya and the process continues... :)

Sunday, September 11, 2016

Drawing a character for 3D modeling

Work in progress. The final drawing will be a plan for the 3D modeler.

Saturday, September 10, 2016

Woman Standing seen from two Angles

Same woman / different angles.