I'm rummaging through old work that has outlived it's NDA ;D This is a frame where I was experimenting with materials, lighting and mood. A cool experiment I found here was a "curvature pass." A curvature pass is a render element in Vray. If you look in the cracks between the lips and also the eyes you'll see the color turns brown. The brown comes from the curvature pass. It's similar to an ambient occlusion pass except it's sharper and really finds any area that has a recess. It's a great way to add an extra layer of depth to a material like marble.
The above image is a front and side view of a warthog warrior. Leon, the 3D modeler, will take this plan and build a model of it in Maya 3D software. The small yellow dots and orange lines represent joints and bones. Jeff, the trigger, will place joints and bones inside of Leon's model so the character can move. The warrior will move on to the animators desk where he will be brought to life.
In the meantime I'll draw some armor. Leon will take the armor drawings into Maya and the process continues... :)
Normally, I won't post my daily sketches - they're not very interesting. It's been a long weekend and I have a bit of drawings built up. My sketchbook drawings aren't as interesting as these drawings done on the Surface Pro 4 with Photoshop. I like my posts because a year or two from now when I look back at them I hope to see progress.
I find it difficult to understand a simple shape for the pelvis. Like, I get "it". I can describe it as this bowl shape that muscles/tendons attach to, but it's abstract for me. Admittedly, I have some work to do. I gotta understand how the pelvis attaches to the rib cab and the degree of rotation between the two. Lemma figure that out.